DIY Treadmill Desk – Under $50 – No Tools Required!

So, this is the year, 2012. My new years resolution, like every other year, is to lose some of the extra flab that accompanies my sedentary life as an IT guy. To facilitate the evacuation of said flab, I went out and bought a treadmill. Now, my purchase wasn’t impulsive, I’ve tried other things in the past. I actually own an elliptical down in my basement; but I decided on a treadmill this time after using one at my employer’s gym room. What I like about the treadmill is that it moves me, I don’t need to motivate it to move… If I don’t move, it’s not like the treadmill is going to stop for me. Unfortunately, there is a motivational problem with any type of exercise machine or regiment; the monotony. So, what can I do? Well, I can watch TV or listen to music, but the problem is both are passive. Unless I’m really engaged in a TV show or my music, the shear fact that I am exerting myself becomes a burden. Now, if I could play a game or do some of my sedentary development actives while in motion, that would be something!  The only problem is most treadmills don’t come with a desk, and the consoles on them offer only a little space to prop up a book, laptop or iPad. Even, then the positioning is not in a place that’s meant for constant usage. Luckily there are some innovative companies that have thought of solutions. 

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HacknSlash Review – Nothing Beats a Brutal Old School Dungeon Crawler!

Back in the 70’s and 80’s, it was a great time to be into games! There was an explosion of game play mechanics the world had never before seen, practically every game that came out was a revolution. Role playing games (RPG’s) of today owe so much to the trails blazed by legends like “Rogue”, “Moria”, and “NetHack”. All three were text based (ASCII) games, where the game graphics were made up of textual symbols to draw out the dungeon and characters. These games were merciless, but yet addicting. Imagine, no save games and no restore points! A single mistake would lead to permanent in-game death – GASP! The world was completely random, and there was no auto map feature! Yes folks, those were the days, you lived and died as easily as a candle in the wind. All this leads me to my latest app review; a game from a local developer I know from the AppRochester mobile development group, Steve Maier. Steve’s game is simple called “HacknSlash”, and pays homage to the above mentioned brutal dungeon crawlers of the early days. But this time, you don’t need a terminal to play it, all that retro adventuring fits in the palm of your hand. 

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